League of Legends Patch 13.1 has led to heavy nerfs to Rammus, leaving the champion in a miserable state with a win rate of only 45.45 percent, in keeping with stats site U.GG. Seeing the devs might need been too harsh on our OK boy, Riot Video games is seeking to give Rammus some much-needed buffs in Patch 13.2.

To hopefully repair Rammus’ win price that has, between two patches dropped by a whopping 10 p.c, Riot will principally revert all reside adjustments growing Rammus’ base well being from 614 to 675, base assault injury from 53 to 55, base armor from 36 to 40, and Defensive Ball Curl’s flat armor from 25 to 35. 

Rammus was positively in line for nerfs with Patch 13.1, however it looks as if Riot overdid it with nerfs to his base stats, and his interplay between Jak’Sho the Protean and Rammus’ Defensive Ball Curl was tweaked to “the 2 work together extra cleanly with each other.”

Except for that, Jak’Sho the Protean, beginning Patch 13.1, now not heals champions from minions and monsters, and the ultimate icing on the cake, the devs nerfed Legend: Tenacity from a complete of 30 p.c Tenacity to twenty p.c.

Mainly reverts, these adjustments ought to assist Rammus to as soon as once more discover his option to the jungle on Summoner’s Rift. Taking into account Rammus’ favourite merchandise and rune bought nerfed, the champion must be in a robust spot with out his win price crossing that fifty p.c mark.

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